![]() Such power with near perfect optimization Nvidia could only dream of, yet Apple achieved this in their 1st generation chip. This results in a chip that is able to achieve performance of the "3080-RTX" whilst achieving so simultaneously plugged or unplugged. There idea was simple, considering they assemble there own chipsets, they could simply design a new chipset for the macbook. The reason was one of Apple's key implements the "A14" which had shown performance fields ahead of other smartphones. Not only in performance, they vastly match the performance of competitors yet require minimal power consumption. The "M1" chip and its successors have been profoundly impressive. Though this had skewed many companies for the fact stated above, it failed to falter Apples. The assumption this chipset was designed for only phones, meant they see it not fit or unable to meet there power intensive chipsets. It's really sad, to be honest.Īlthough these statements are true, the point of direction you happen to face is one sided, what Apple have, and will continue to create is an architecture / chipset other companies "Nvidia, AMD" may, or have been afraid to use as they are seen as "low power" consumption chips. ![]() Nor does Apple's decade long feud with Nvidia. The fact that we cant even find good VM environments to get around it doesn't help the situation either. I think it's a dumb move to alienate game developers and gamers, but that IS what Apple has chosen to do. I'm not happy about Apple's direction either. It will still out do even the highest end Mac, as far as gaming goes. You are literally better off getting a cheap PC and a budget GPU. Macs are no good for gaming, and it's only gonna get worse. They have zero interest in catering to the market that Windows gamers fill, and their choices over the past decade have made that abundantly clear. Apple wants to sell iPhone games that work on your phone and your Mac. It will only get worse, now that both the processor architecture AND the graphics standard are completely different than what everyone else is using. Macs are not well suited for 3D gaming, and since doubling down on their proprietary "Metal" graphics standard, and depreciating Open GL, many companies that make games have just flat out given up supporting Mac versions. ![]() ![]() If a game uses something else, like Open GL, Vulkan, Direct X, Cuda, or some other graphics standard, then it can be very difficult, if not downright impossible. These, and a good number of other interesting features, are waiting for you in what is, according to many, the best virtualization tool on the market.If the game can run natively using Apple's "Metal" graphics standard, then it probably can. This includes the entire Windows family (from Windows 3.1 to Windows Vista), the main Linux distributions (SUSE, Red Hat, Debian, Fedora.) and other operating systems such as FreeBDS, Solaris, OS/2, etc. The full list of operating systems that are compatible with Parallels Desktop for Mac can be found by clicking on here. ![]() Parallels Explorer is the file manager that lets you access content on the Windows Volume without having to boot up the operating system. One of the most noteworthy is its compatibility with DirectX and OpenGL, which lets you run most of the games and applications that use 3D graphics, among them: Half Life 2, FarCry, Soldier of Fortune 2, Autodesk 3ds Max, etc.Īnother interesting feature of Parallels Desktop for Mac is being able to open any Mac file on Windows and vice versa thanks to the 'Smart Select' option that also lets you associate a file type to an application regardless of what operating system it belongs to. Parallels goes above and beyond by implementing an ample range of virtualization features that are absent from the competition. Being able to run Windows as if it were native to Mac has made virtualization less important, even more so when free alternatives such as VirtualBox are available. ![]()
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